const std = @import("std"); const aoc = @import("aoc.zig"); const Allocator = std.mem.Allocator; const List = std.ArrayList; const Map = std.AutoHashMap; const Set = aoc.AutoHashSet; const PriorityQueue = std.PriorityQueue; pub fn main() !void { var gpa: std.heap.GeneralPurposeAllocator(.{}) = .{}; defer _ = gpa.deinit(); const allocator = gpa.allocator(); const text = try aoc.readAll(allocator, "input/day20.txt"); defer allocator.free(text); var grid = try Grid.parse(allocator, text); defer grid.deinit(); var bw = std.io.bufferedWriter(std.io.getStdOut().writer()); const stdout = bw.writer(); var route = try search(allocator, grid); defer route.path.deinit(); var path = try List(Pos).initCapacity(allocator, route.path.items.len); for (route.path.items) |s| { try path.append(s.pos); } defer path.deinit(); try stdout.print("{}\n", .{part1(path.items)}); try bw.flush(); try stdout.print("{}\n", .{try part2(allocator, path.items)}); try bw.flush(); } fn search(allocator: Allocator, grid: Grid) !SearchIterator(State).End { const s = v: { var it = grid.iterator(); while (it.next()) |entry| { switch (entry.value_ptr.*) { 'S' => break :v entry.key_ptr.*, else => continue, } } unreachable; }; const ctx = State.Context{ .grid = grid, }; const start = State.new(s); var exits = try SearchIterator(State).init(allocator, ctx, start); defer exits.deinit(); const end = try exits.next(.{ .goal = State.isGoal, .heuristic = State.heuristic, .neighbors = State.neighbors, }); return end.?; } fn part1(path: []Pos) usize { var saves: usize = 0; for (path[0 .. path.len - 2], 0..) |p1, i| { for (path[i + 2 ..], i + 2..) |p2, j| { if (p1.distance(p2) != 2) continue; const saved = j - i - 2; if (saved < 100) continue; saves += 1; } } return saves; } fn part2(allocator: Allocator, path: []Pos) !u64 { var cheats = try findCheats(allocator, path, 20); defer cheats.deinit(); var count: u64 = 0; var it = cheats.iterator(); while (it.next()) |cheat| { if (cheat.saved < 100) continue; count += 1; } return count; } const Cheat = struct { start: Pos, end: Pos, saved: usize, }; fn findCheats(allocator: Allocator, path: []Pos, distance: usize) !Set(Cheat) { var set = Set(Cheat).init(allocator); var idx = Map(Pos, usize).init(allocator); defer idx.deinit(); for (path, 0..) |pos, i| try idx.put(pos, i); for (path, 0..) |start, i| { var window = try start.window(allocator, distance); defer window.deinit(); for (window.items) |end| { const j = idx.get(end) orelse continue; if (j <= i) continue; const walk = j - i; const oob = start.distance(end); if (walk <= oob) continue; try set.put(Cheat{ .start = start, .end = end, .saved = walk - oob, }); } } return set; } const State = struct { pos: Pos, const Self = @This(); pub const Context = struct { grid: Grid, }; pub fn new(pos: Pos) Self { return Self{ .pos = pos }; } pub fn isGoal(self: Self, ctx: Context) bool { return ctx.grid.get(self.pos) == 'E'; } pub fn heuristic(_: Self, _: Context) u64 { return 0; } pub const Neighbor = struct { Self, u64 }; pub fn neighbors(self: Self, ctx: Context, allocator: Allocator) !List(Neighbor) { var list = List(Neighbor).init(allocator); for (self.pos.neighbors()) |next| { if (!ctx.grid.inBounds(next)) continue; if (ctx.grid.get(next) == '#') continue; try list.append(Neighbor{ Self.new(next), 1 }); } return list; } }; const Pos = struct { r: i32, c: i32, pub fn parse(_: Allocator, line: []const u8) !Pos { var nums = std.mem.splitScalar(u8, line, ','); const r = try std.fmt.parseInt(i32, nums.next().?, 10); const c = try std.fmt.parseInt(i32, nums.next().?, 10); return Pos{ .r = r, .c = c }; } fn new(r: i32, c: i32) Pos { return Pos{ .r = r, .c = c }; } fn add(self: Pos, d: Delta) Pos { return .{ .r = self.r + d.dr, .c = self.c + d.dc, }; } fn move(self: Pos, dir: Direction) Pos { return self.add(dir.delta()); } fn neighbors(self: Pos) [4]Pos { return [4]Pos{ self.add(Direction.n.delta()), self.add(Direction.e.delta()), self.add(Direction.s.delta()), self.add(Direction.w.delta()), }; } fn distance(self: Pos, other: Pos) u64 { var d: u64 = 0; d += @abs(self.r - other.r); d += @abs(self.c - other.c); return d; } pub fn format( self: Pos, comptime _: []const u8, _: std.fmt.FormatOptions, writer: anytype, ) !void { try writer.print("({d}, {d})", .{ self.r, self.c }); } pub fn window(self: Pos, allocator: Allocator, limit: usize) !List(Pos) { var list = List(Pos).init(allocator); for (0..(limit + 1)) |dr| { for (0..(limit - dr) + 1) |dc| { const dri: i32 = @intCast(dr); const dci: i32 = @intCast(dc); try list.append(self.add(Delta.new(dri, dci))); try list.append(self.add(Delta.new(dri, -dci))); try list.append(self.add(Delta.new(-dri, dci))); try list.append(self.add(Delta.new(-dri, -dci))); } } return list; } }; const Direction = enum { n, e, s, w, fn delta(self: Direction) Delta { return switch (self) { .n => Delta.new(-1, 0), .s => Delta.new(1, 0), .w => Delta.new(0, -1), .e => Delta.new(0, 1), }; } fn clockwise(self: Direction) Direction { return switch (self) { .n => .e, .e => .s, .s => .w, .w => .n, }; } fn counterclockwise(self: Direction) Direction { return switch (self) { .n => .w, .w => .s, .s => .e, .e => .n, }; } pub fn format( self: Direction, comptime _: []const u8, _: std.fmt.FormatOptions, writer: anytype, ) !void { const c: u8 = switch (self) { .n => 'N', .e => 'E', .s => 'S', .w => 'W', }; try writer.print("{c}", .{c}); } }; const Delta = struct { dr: i32, dc: i32, fn new(dr: i32, dc: i32) Delta { return Delta{ .dr = dr, .dc = dc }; } fn neg(self: Delta) Delta { return Delta{ .dr = -self.dr, .dc = -self.dc }; } }; const Grid = struct { allocator: Allocator, map: Map(Pos, u8), max: Pos, fn init(allocator: Allocator, max: Pos) !Grid { return Grid{ .map = Map(Pos, u8).init(allocator), .max = max, }; } fn parse(allocator: std.mem.Allocator, text: []const u8) !Grid { var map = Map(Pos, u8).init(allocator); var max = Pos{ .r = 0, .c = 0 }; var it = std.mem.tokenizeScalar(u8, text, '\n'); var r: i32 = 0; while (it.next()) |row| : (r += 1) { for (row, 0..) |char, c| { const pos = Pos{ .r = @intCast(r), .c = @intCast(c), }; try map.put(pos, char); max = pos; } } return Grid{ .allocator = allocator, .map = map, .max = max, }; } fn deinit(self: *Grid) void { self.map.deinit(); } fn clone(self: Grid) !Grid { return Grid{ .map = try self.map.clone(), .max = self.max, }; } fn iterator(self: *const Grid) Map(Pos, u8).Iterator { return self.map.iterator(); } fn get(self: *const Grid, pos: Pos) ?u8 { return self.map.get(pos); } fn put(self: *Grid, pos: Pos, v: u8) !void { try self.map.put(pos, v); } fn populate(self: *Grid, positions: []Pos, v: u8) !void { for (positions) |pos| { try self.put(pos, v); } } fn inBounds(self: Grid, pos: Pos) bool { return 0 <= pos.r and pos.r <= self.max.r and 0 <= pos.c and pos.c <= self.max.c; } fn passable(self: Grid, pos: Pos) bool { return self.inBounds(pos) and self.get(pos) != '#'; } pub fn format( self: Grid, comptime _: []const u8, _: std.fmt.FormatOptions, writer: anytype, ) !void { var r: i32 = 0; while (r <= self.max.r) : (r += 1) { var c: i32 = 0; while (c <= self.max.c) : (c += 1) { if (self.get(Pos.new(r, c))) |x| { try writer.print("{c}", .{x}); } else { try writer.print(" ", .{}); } } try writer.print("|\n", .{}); } } }; fn SearchIterator(comptime T: type) type { return struct { const Self = @This(); allocator: Allocator, ctx: T.Context, queue: PriorityQueue(Entry, void, Entry.compare), dist: Map(T, u64), prev: Map(T, T), const Entry = struct { state: T, cost: u64, heuristic: u64, fn compare(_: void, a: Entry, b: Entry) std.math.Order { return std.math.order(a.cost + a.heuristic, b.cost + b.heuristic); } }; fn init(allocator: Allocator, ctx: T.Context, start: T) Allocator.Error!Self { var queue = PriorityQueue(Entry, void, comptime Entry.compare).init(allocator, {}); try queue.add(Entry{ .state = start, .cost = 0, .heuristic = 0, }); var dist = Map(T, u64).init(allocator); try dist.put(start, 0); const prev = Map(T, T).init(allocator); return Self{ .allocator = allocator, .queue = queue, .dist = dist, .prev = prev, .ctx = ctx, }; } fn deinit(self: *Self) void { self.prev.deinit(); self.dist.deinit(); self.queue.deinit(); } const GoalFn = fn (T, T.Context) bool; const HeuristicFn = fn (T, T.Context) u64; const NeighborsFn = fn (T, T.Context, Allocator) Allocator.Error!List(T.Neighbor); pub const End = struct { path: List(T), cost: u64, }; pub const SearchParams = struct { goal: GoalFn, heuristic: HeuristicFn, neighbors: NeighborsFn, }; pub fn next(self: *Self, params: SearchParams) !?End { while (self.queue.removeOrNull()) |entry| { const u, const cost = .{ entry.state, entry.cost }; if (self.dist.get(u)) |best| { if (best < cost) { continue; } } if (params.goal(u, self.ctx)) { return End{ .path = try self.path(u), .cost = cost, }; } var neighbors: List(T.Neighbor) = try params.neighbors(u, self.ctx, self.allocator); defer neighbors.deinit(); for (neighbors.items) |neighbor| { const v, const extra = neighbor; const alt = cost + extra; if (self.dist.get(v)) |dv| { if (alt >= dv) { continue; } } try self.prev.put(v, u); try self.dist.put(v, alt); try self.queue.add(Entry{ .state = v, .cost = alt, .heuristic = params.heuristic(v, self.ctx), }); } } return null; } fn path(self: Self, end: T) !List(T) { var states = List(T).init(self.allocator); try states.insert(0, end); var state = end; while (self.prev.get(state)) |p| { try states.insert(0, p); state = p; } return states; } }; }