304 lines
5.5 KiB
Ruby
304 lines
5.5 KiB
Ruby
# frozen_string_literal: true
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require 'set'
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require_relative 'intcode'
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Cell = Struct.new(:x, :y) do
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def north
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Cell.new(x, y - 1)
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end
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def south
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Cell.new(x, y + 1)
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end
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def west
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Cell.new(x - 1, y)
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end
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def east
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Cell.new(x + 1, y)
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end
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def neighbors
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[north, south, west, east]
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end
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def direction_to(other)
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dx = other.x - x
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dy = other.y - y
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if dy.negative?
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:north
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elsif dy.positive?
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:south
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elsif dx.negative?
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:west
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elsif dx.positive?
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:east
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end
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end
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end
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class Map
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def initialize
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@grid = {}
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end
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def set_content!(cell, content)
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@grid[cell] = content
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end
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def get(cell)
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@grid[cell]
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end
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def printable(droid_position)
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tl, br = corners(droid_position)
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s = String.new
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(tl.y..br.y).each do |y|
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(tl.x..br.x).each do |x|
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cell = Cell.new(x, y)
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s << if cell == droid_position
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'D'
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else
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char(cell)
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end
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end
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s << "\n"
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end
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s
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end
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def goal
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@grid.each_pair do |cell, content|
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return cell if content == :oxygen
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end
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nil
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end
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def oxygenate
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iterations = 0
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until @grid.each_pair.all? { |_cell, contents| %i[oxygen wall].include? contents }
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grid = @grid.clone
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oxygenated = grid.keys.select { |cell| grid[cell] == :oxygen }
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iterations += 1
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if (iterations % 10).zero?
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print_state!
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sleep 0.01
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end
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oxygenated.each do |cell|
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cell.neighbors.each do |neighbor|
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next if [:wall, nil].include? grid[neighbor]
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grid[neighbor] = :oxygen
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end
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end
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@grid = grid
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end
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print_state!
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iterations
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end
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def print_state!
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system 'clear'
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puts printable(nil)
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end
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private
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def corners(droid_position)
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min_x = droid_position&.x || +Float::INFINITY
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max_x = droid_position&.x || -Float::INFINITY
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min_y = droid_position&.y || +Float::INFINITY
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max_y = droid_position&.y || -Float::INFINITY
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@grid.keys.each do |p|
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min_x = [min_x, p.x].min
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min_y = [min_y, p.y].min
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max_x = [max_x, p.x].max
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max_y = [max_y, p.y].max
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end
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upper_left = Cell.new(min_x, min_y)
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lower_right = Cell.new(max_x, max_y)
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[upper_left, lower_right]
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end
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def char(cell)
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content = get(cell)
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case content
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when :wall
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'#'
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when :open
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'.'
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when :oxygen
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'O'
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when nil
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' '
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else
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raise StandardError, "unknown content: #{content}"
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end
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end
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end
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class Droid
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def initialize(program, map)
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@computer = Intcode::Computer.new(program.as_memory) { on_input }
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@map = map
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@direction = nil
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@position = Cell.new(0, 0)
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@mode = :exploration
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@map.set_content!(@position, :open)
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end
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MOVEMENT_COMMANDS = { north: 1, south: 2, west: 3, east: 4 }.freeze
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def on_input
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MOVEMENT_COMMANDS.fetch(@direction)
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end
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def run
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iterations = 0
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loop do
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result = step!
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if (iterations % 100).zero?
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print_state!
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sleep 0.01
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end
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return result if result
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iterations += 1
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end
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end
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private
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def step!
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case @mode
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when :exploration
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step_exploration!
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nil
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when :pathfinding
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step_pathfinding
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end
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end
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def step_pathfinding
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search(Cell.new(0, 0), @map.goal)
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end
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def step_exploration!
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if @path.nil? || @path.length.zero? || @position == @path[-1] || blocked?(@path)
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target = closest_unexplored_cell
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if target.nil?
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# Nothing left to see!
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@mode = :pathfinding
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return
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end
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@path = replan(target)
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end
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@direction = next_movement
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status = next_output!
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case status
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when 0
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set_content!(@direction, :wall)
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# no movement
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when 1
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set_content!(@direction, :open)
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move!(@direction)
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when 2
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set_content!(@direction, :oxygen)
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move!(@direction)
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else
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raise StandardError, "unknown status: #{status}"
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end
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end
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def next_movement
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@path.shift if @position == @path[0]
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target = @path[0]
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@position.direction_to(target)
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end
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def blocked?(path)
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path.any? do |cell|
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@map.get(cell) == :wall
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end
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end
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def closest_unexplored_cell
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path = bfs(
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@position,
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->(cell) { cell.neighbors.reject { |c| @map.get(c) == :wall } },
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->(cell) { @map.get(cell).nil? },
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)
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path.nil? ? nil : path[-1]
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end
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def replan(goal)
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search(@position, goal)
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end
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def search(start, goal)
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bfs(
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start,
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->(cell) { cell.neighbors.reject { |c| @map.get(c) == :wall } },
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->(cell) { cell == goal },
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)
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end
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def move!(direction)
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@position = @position.send(direction)
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@path.shift if @position == @path[0]
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end
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def next_output!
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out = nil
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out = @computer.tick until out
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out
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end
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def set_content!(direction, content)
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neighbor = @position.send(direction)
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@map.set_content!(neighbor, content)
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end
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def print_state!
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system 'clear'
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puts @map.printable(@position)
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end
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end
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def bfs(start, get_neighbors, is_goal)
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queue = [[start]]
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visited = Set.new
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until queue.empty?
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path = queue.shift
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state = path[-1]
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next if visited.include? state
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visited << state
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return path if is_goal.call(state)
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children = get_neighbors.call(state).reject { |cell| visited.include? cell }
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children.each do |child|
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queue << path + [child]
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end
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end
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nil
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end
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program = Intcode.read(File.join(__dir__, 'input'))
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map = Map.new
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droid = Droid.new(program, map)
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droid.run
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puts map.oxygenate
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