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advent-of-code/2019/day13/part1.rb

133 lines
2.2 KiB
Ruby

# frozen_string_literal: true
require_relative 'intcode'
Cell = Struct.new(:x, :y)
class Screen
attr_reader :tiles
def initialize
@tiles = {}
end
def draw(x, y, tile)
@tiles[Cell.new(x, y)] = tile
end
def to_s
tl, br = corners
s = String.new
(tl.y..br.y).each do |y|
(tl.x..br.x).each do |x|
s << char(Cell.new(x, y))
end
s << "\n"
end
s
end
private
def corners
min_x = +Float::INFINITY
min_y = +Float::INFINITY
max_x = -Float::INFINITY
max_y = -Float::INFINITY
@tiles.keys.each do |p|
min_x = [min_x, p.x].min
min_y = [min_y, p.y].min
max_x = [max_x, p.x].max
max_y = [max_y, p.y].max
end
upper_left = Cell.new(min_x, min_y)
lower_right = Cell.new(max_x, max_y)
[upper_left, lower_right]
end
def char(cell)
tile = @tiles[cell]
case tile
when :empty
' '
when :wall
'#'
when :block
'x'
when :horizontal_paddle
'_'
when :ball
'o'
when nil
' '
else
raise StandardError, "Unexpected tile #{tile}"
end
end
end
class DoneExecuting < StandardError; end
class Game
def initialize(program, screen)
@computer = Intcode::Computer.new(program.as_memory) { on_input }
@screen = screen
end
def on_input
raise NotImplementedError
end
def run
loop do
step
system 'clear'
puts @screen
sleep 0.01
blocks = @screen.tiles.values.count { |val| val == :block }
puts blocks
rescue DoneExecuting
return nil
end
end
def step
x = next_output
y = next_output
tile_id = next_output
case tile_id
when 0
@screen.draw(x, y, :empty)
when 1
@screen.draw(x, y, :wall)
when 2
@screen.draw(x, y, :block)
when 3
@screen.draw(x, y, :horizontal_paddle)
when 4
@screen.draw(x, y, :ball)
end
end
def next_output
out = nil
out = tick until out
out
end
def tick
ret = @computer.tick
raise DoneExecuting if ret == :done_executing
ret
end
end
program = Intcode.read(File.join(__dir__, 'input'))
screen = Screen.new
game = Game.new(program, screen)
game.run