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advent-of-code/2019/day15/part2.rb
2021-12-04 21:20:57 -08:00

304 lines
5.5 KiB
Ruby

# frozen_string_literal: true
require 'set'
require_relative 'intcode'
Cell = Struct.new(:x, :y) do
def north
Cell.new(x, y - 1)
end
def south
Cell.new(x, y + 1)
end
def west
Cell.new(x - 1, y)
end
def east
Cell.new(x + 1, y)
end
def neighbors
[north, south, west, east]
end
def direction_to(other)
dx = other.x - x
dy = other.y - y
if dy.negative?
:north
elsif dy.positive?
:south
elsif dx.negative?
:west
elsif dx.positive?
:east
end
end
end
class Map
def initialize
@grid = {}
end
def set_content!(cell, content)
@grid[cell] = content
end
def get(cell)
@grid[cell]
end
def printable(droid_position)
tl, br = corners(droid_position)
s = String.new
(tl.y..br.y).each do |y|
(tl.x..br.x).each do |x|
cell = Cell.new(x, y)
s << if cell == droid_position
'D'
else
char(cell)
end
end
s << "\n"
end
s
end
def goal
@grid.each_pair do |cell, content|
return cell if content == :oxygen
end
nil
end
def oxygenate
iterations = 0
until @grid.each_pair.all? { |_cell, contents| %i[oxygen wall].include? contents }
grid = @grid.clone
oxygenated = grid.keys.select { |cell| grid[cell] == :oxygen }
iterations += 1
if (iterations % 10).zero?
print_state!
sleep 0.01
end
oxygenated.each do |cell|
cell.neighbors.each do |neighbor|
next if [:wall, nil].include? grid[neighbor]
grid[neighbor] = :oxygen
end
end
@grid = grid
end
print_state!
iterations
end
def print_state!
system 'clear'
puts printable(nil)
end
private
def corners(droid_position)
min_x = droid_position&.x || +Float::INFINITY
max_x = droid_position&.x || -Float::INFINITY
min_y = droid_position&.y || +Float::INFINITY
max_y = droid_position&.y || -Float::INFINITY
@grid.keys.each do |p|
min_x = [min_x, p.x].min
min_y = [min_y, p.y].min
max_x = [max_x, p.x].max
max_y = [max_y, p.y].max
end
upper_left = Cell.new(min_x, min_y)
lower_right = Cell.new(max_x, max_y)
[upper_left, lower_right]
end
def char(cell)
content = get(cell)
case content
when :wall
'#'
when :open
'.'
when :oxygen
'O'
when nil
' '
else
raise StandardError, "unknown content: #{content}"
end
end
end
class Droid
def initialize(program, map)
@computer = Intcode::Computer.new(program.as_memory) { on_input }
@map = map
@direction = nil
@position = Cell.new(0, 0)
@mode = :exploration
@map.set_content!(@position, :open)
end
MOVEMENT_COMMANDS = { north: 1, south: 2, west: 3, east: 4 }.freeze
def on_input
MOVEMENT_COMMANDS.fetch(@direction)
end
def run
iterations = 0
loop do
result = step!
if (iterations % 100).zero?
print_state!
sleep 0.01
end
return result if result
iterations += 1
end
end
private
def step!
case @mode
when :exploration
step_exploration!
nil
when :pathfinding
step_pathfinding
end
end
def step_pathfinding
search(Cell.new(0, 0), @map.goal)
end
def step_exploration!
if @path.nil? || @path.length.zero? || @position == @path[-1] || blocked?(@path)
target = closest_unexplored_cell
if target.nil?
# Nothing left to see!
@mode = :pathfinding
return
end
@path = replan(target)
end
@direction = next_movement
status = next_output!
case status
when 0
set_content!(@direction, :wall)
# no movement
when 1
set_content!(@direction, :open)
move!(@direction)
when 2
set_content!(@direction, :oxygen)
move!(@direction)
else
raise StandardError, "unknown status: #{status}"
end
end
def next_movement
@path.shift if @position == @path[0]
target = @path[0]
@position.direction_to(target)
end
def blocked?(path)
path.any? do |cell|
@map.get(cell) == :wall
end
end
def closest_unexplored_cell
path = bfs(
@position,
->(cell) { cell.neighbors.reject { |c| @map.get(c) == :wall } },
->(cell) { @map.get(cell).nil? },
)
path.nil? ? nil : path[-1]
end
def replan(goal)
search(@position, goal)
end
def search(start, goal)
bfs(
start,
->(cell) { cell.neighbors.reject { |c| @map.get(c) == :wall } },
->(cell) { cell == goal },
)
end
def move!(direction)
@position = @position.send(direction)
@path.shift if @position == @path[0]
end
def next_output!
out = nil
out = @computer.tick until out
out
end
def set_content!(direction, content)
neighbor = @position.send(direction)
@map.set_content!(neighbor, content)
end
def print_state!
system 'clear'
puts @map.printable(@position)
end
end
def bfs(start, get_neighbors, is_goal)
queue = [[start]]
visited = Set.new
until queue.empty?
path = queue.shift
state = path[-1]
next if visited.include? state
visited << state
return path if is_goal.call(state)
children = get_neighbors.call(state).reject { |cell| visited.include? cell }
children.each do |child|
queue << path + [child]
end
end
nil
end
program = Intcode.read(File.join(__dir__, 'input'))
map = Map.new
droid = Droid.new(program, map)
droid.run
puts map.oxygenate