Watch
1
0
Fork
You've already forked advent-of-code
0
advent-of-code/2022/src/bin/day14.rs

241 lines
5.4 KiB
Rust

use std::collections::HashSet;
const INPUT: &str = include_str!("../../input/day14.txt");
fn main() {
let paths = aoc::lines(INPUT).map(Path::parse).collect();
let wall = Wall::build(paths);
println!("{}", part1(wall.clone()));
println!("{}", part2(wall));
}
fn part1(mut wall: Wall) -> usize {
while wall.add_sand_1().is_some() {}
wall.render();
wall.sand.len()
}
fn part2(mut wall: Wall) -> usize {
while let Some(_pos) = wall.add_sand_2() {}
wall.render();
wall.sand.len()
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
struct Point {
x: i32,
y: i32,
}
impl Point {
fn new(x: i32, y: i32) -> Self {
Self { x, y }
}
}
impl std::fmt::Display for Point {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)
}
}
#[derive(Debug, Clone)]
struct Path(Vec<Point>);
impl Path {
fn parse(line: &str) -> Self {
let waypoints = line
.split(" -> ")
.map(|point| {
let parts: Vec<&str> = point.split(',').collect();
let x: i32 = parts[0].parse().unwrap();
let y: i32 = parts[1].parse().unwrap();
Point { x, y }
})
.collect();
Self(waypoints)
}
fn segments(&self) -> Vec<Segment> {
let points = &self.0;
(1..points.len())
.map(|i| Segment {
from: points[i - 1],
to: points[i],
})
.collect()
}
}
#[derive(Debug, Copy, Clone)]
struct Segment {
from: Point,
to: Point,
}
impl Segment {
fn tween(&self) -> Vec<Point> {
if self.from.x == self.to.x {
let x = self.from.x;
let (y_min, y_max) = minmax(self.from.y, self.to.y);
(y_min..=y_max).map(|y| Point { x, y }).collect()
} else if self.from.y == self.to.y {
let y = self.from.y;
let (x_min, x_max) = minmax(self.from.x, self.to.x);
(x_min..=x_max).map(|x| Point { x, y }).collect()
} else {
panic!("{:?} off-axis from {:?}", self.from, self.to)
}
}
}
#[derive(Debug, Clone)]
struct Wall {
rocks: HashSet<Point>,
sand: HashSet<Point>,
y_abyss: i32,
y_floor: i32,
}
impl Wall {
const SAND_SOURCE: Point = Point { x: 500, y: 0 };
fn build(paths: Vec<Path>) -> Self {
let sand = HashSet::new();
let mut rocks = HashSet::new();
let mut y_abyss = 0i32;
for path in paths {
for segment in path.segments() {
for point in segment.tween() {
rocks.insert(point);
y_abyss = y_abyss.max(point.y);
}
}
}
let y_floor = y_abyss + 2;
Self {
rocks,
sand,
y_abyss,
y_floor,
}
}
fn render(&self) {
let (lo, hi) = self.rocks.iter().chain(self.sand.iter()).fold(
(Wall::SAND_SOURCE, Wall::SAND_SOURCE),
|(lo, hi), Point { x, y }| {
(
Point::new(lo.x.min(*x), lo.y.min(*y)),
Point::new(hi.x.max(*x), hi.y.max(*y)),
)
},
);
let chr = move |x: i32, y: i32| -> char {
let p = Point { x, y };
if p == Wall::SAND_SOURCE {
'+'
} else if self.rocks.contains(&p) {
'#'
} else if self.sand.contains(&p) {
'o'
} else {
'.'
}
};
println!("lo: {}, hi: {}", lo, hi);
// Screen coordinates, yay!
for y in lo.y..=hi.y {
for x in lo.x..=hi.x {
print!("{}", chr(x, y));
}
println!();
}
println!();
}
}
impl Point {
fn mv(&self, dx: i32, dy: i32) -> Point {
Point {
x: self.x + dx,
y: self.y + dy,
}
}
}
impl Wall {
fn filled(&self, p: &Point) -> bool {
p == &Wall::SAND_SOURCE
|| self.rocks.contains(p)
|| self.sand.contains(p)
|| p.y >= self.y_floor
}
fn empty(&self, p: &Point) -> bool {
!self.filled(p)
}
fn add_sand_1(&mut self) -> Option<Point> {
let pos = self.drop_sand(self.y_abyss);
if pos.y < self.y_abyss {
self.sand.insert(pos);
Some(pos)
} else {
None
}
}
fn add_sand_2(&mut self) -> Option<Point> {
let pos = self.drop_sand(self.y_floor);
if self.sand.insert(pos) {
Some(pos)
} else {
None
}
}
fn drop_sand(&self, y_max: i32) -> Point {
let mut pos = Wall::SAND_SOURCE;
'tick: while pos.y <= y_max {
let candidates = vec![
pos.mv(0, 1), // down
pos.mv(-1, 1), // down-left
pos.mv(1, 1), // down-right
];
for next in candidates {
if self.empty(&next) {
pos = next;
continue 'tick;
}
}
// Stuck!
break 'tick;
}
pos
}
}
fn minmax<T: PartialOrd>(a: T, b: T) -> (T, T) {
if a < b {
(a, b)
} else {
(b, a)
}
}